It took me quite a long time to UV map but I eventually got quite a clean, clean map. I soon released a problem with it when I did a very quick fur test. This was the outcome:
Most of the sections of UVs are joined together (i.e the chest is attached to the main body, the legs were at strange angles). See below for UV map.
By moving the UVs around I discovered that the direction of the UVs have an effect on the direction of the fur. This meant that when I added the fur, the direction of the fur would be unnatural in some areas. For example, the fur on the back would go towards the tail but the fur on the chest would go towards the right. This was because of how the UVs were laid out. I tried to change the inclination and roll settings to make it all go the natural way but I could not get it to ALL be in a natural direction.
The only way I could see to resolve this was to change the UV map. I had to detach some areas like the chest and front of the thighs so that the UVs would then all go in the same direction and there fore the fur would appear more natural.
This was the final UV map which I passed onto Sarah so she could paint the texture.
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