There were too many polygons around some areas which caused a lot more problems when it came to rigging and animating.
By changing my model of the cat, I cut down the amount of polygons and got rid of the spike features as well as change the size of the ears. I can also re-rig the cat as we need the cat to have more control so it can do more things, such as stretch its toes and sniff, which we could not do with the last rig. By simplifying the model, it should make rigging and painting weights easier to.
This is the new cat model.
There are still quite a lot of polygons around the legs but that is due to the toes. They need to be quite rounded so have had to add more edges creating these extra polygons. The chest area, tail and face all have fewer polygons but still retaining the shape.
This can now be re-rigged and I will create blend shapes which allow the cat to close it's eyes more realistically rather than have eyelids like the previous model did.
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