I used Melvin the cat to create walk cycle. This was meant as a test to test the rig and to see if I could animate a quadruped walk cycle as I have never tried one before with my own rig.
The first try was a little too slow. I was using 24 per step but when that was played back in Maya it seemed very fast and too fast to see properly. I highlighted all the frames and dragged them so it was now around 40 frames a step. When I play blasted this, I realised it was far too slow.
I re-adjusted the timing and made a few changes to the head as it was a little bit too static so I added a small bounce in there. I tried to change a slight pop in his elbow as he picks up his front paw but every attempt I made, he would still have the slight pop.
The walk is slightly faster and around about 30 frames a step now.
I rendered this out to see how it would look without all the controls. I rendered on a green background so that it stands out as I used Maya's default lighting. I don't think it is too bad for a walk cycle. It has made me realise there is still a painted weight issue on the other side of the body on the back leg because it creases when it bends. I cannot work out why the elbow pops but I have now added a heel roll onto each paw after this walk cycle because I realised that it would have been useful and made it look more natural.
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