When I was texturing the rat, I extracted all the hands, feet, tail and ears and textured each part separately so that the body was purple and the now separated meshes were pink. I then combined them again and sewed together the vertices so they were joined back together.
This was a massive cut corner in terms of texturing because it meant no one had to paint a texture and the texture would line up perfectly with minimal effort.
The problem has risen because I forgot to sew the vet ices bak together on the tail. This has meant that when the rat was skinned and weights were painted, the rig now has a hole when you move the tail.
In the image above, you can see a very small hole between the tail and the body. When the rig is moved, this hole gets a lot bigger.
This problem has been easy to fix. The objects were combined so it was just a case of sewing the vertices back together. The weights were checked to make sure they were not effected. I also checked all the other body parts to make sure they were sewn together properly as well, just so this does not happen again.
Problem solved.
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