James created a base mesh in ZBrush and then gave it to me to adjust and texture. This is the base mesh James gave me:
There were a few things that needed changing. The first was that one mountain was a little too big. We needed quite a large bank for some of the action to take place but this bank needed to be amongst the mountains so that it still has the dramatic backdrop. Lastly, there had to be one main mountain that I could add stairs to and have a flat top so that it could act as a finish line and end goal for the race.
I was having trouble moving the environment around and then I realised that it was made of 655360 polygons. This was most likely because it had been modelled in ZBrush. I decided to make the adjustments to the landscape first and then figure out a way to reduce the poly count.
I exported it into Mudbox and made the necessary change to the base mesh and this was the mesh.
I need to model the pavilion for the top of the flat mountain and it is now ready for texturing.