As the toon shading may not work, I have decided to UV map the rat so we can add a better texture onto him if we cannot find an alternative.
It took me a couple of attempts to find the best way of UV mapping so that each part of the body was clear. The first attempt had too many stretched UVs and was created using strange angles. Half way through I decided to scrap that UV map and start again creating the UVs from different planes or camera angles.
I started to UV map the feet but then realised that they are all the same colour so once I had mapped the main body with the tail and the arms and legs, I used automatic mapping to map the feet and hands. It took quite a long time to do as the rat is a same animals with quite strange shapes around the head. The feet were particularly hard to UV map which was why I used automatic mapping to complete them.
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