I tried to create a UV map for the environment but because we have so many polygons, the UV map is completely green where there are so many UVs so you cannot determine where any thing is.
I was looking around Maya as I thought I had seen a texture for mountains. I found it and then applied it to our environment. The texture is made for snowy mountains so the main colours were grey and white but I changed them to green and brown so the tops would be green and the sides and base would be brown.
It took me quite a while to get the hang of the settings because they are quite sensitive. I would change the amplitude and end up with this:
And then if I changed a setting by even 0.050 then it would end up like this:
The most sensitive settings were snow drop off, snow slope and snow altitude which would constantly cause things to go completely green or brown if they were changed even in the slightest way.
Eventually, with a lot of trial and error trying to get a mix of brown and green, I managed to get the settings to produce something that was the look I was after with the green at the top and brown at the sides. I could not get it to go onto the base as well so that was left green.
The only problem that I felt I had uncovered was that the model of the environment was very smooth so where there was exposed rock (which was the brown areas), I felt that the environment should look a bit rougher. There was not a lot I could do about this now as the environment had been modelled and there was no easy way to make a smooth surface look rougher.
I was quite pleased with the overall look of the texture. I was simple but added a variance to the environment. It also meant that the position of the characters would show different colours and elements of the environment in the background that I think adds interest.
All the tests I had done were using mental ray to begin with because it was faster to render with and was clearer to see. In the film we are rendering with VRay so the next thing I had to do was render the scene with the texture in VRay. This was the result.
This was really disappointing. The mountain texture does not appear at all in VRay apart from the green texture which is the "snow" colour. It is a huge shame because this has no interesting features at all and is just one block colour.
I'm not really sure how I could solve this problem either. I have tried to adjust the settings again but it produces the same result every time. I cannot paint a texture because I cannot create a UV map with the amount of polys that the environment is made up of.
At this moment in time, the environment will have to stay this way until I can find a solution to our problem. It is very annoying because it looks so much better in mental ray but because we need the black outline, we need to render using VRay.